Fantasy & Sci-Fi by Don Jones

Welcome!

My name is Don Jones, and I love telling stories. Mainly fantasy and science-fiction these days, although I’ve had a long run telling stories about technology, business, and career.

Most of my novels are self-published, as I’ve more or less had my fill of traditional publishers and their ways. But that doesn’t mean I skip on craftsmanship: each of my novels has been through a professional development editor, line editor, and copy editor, because I want you to have the best story possible.

Note sure where to start? On my Freebies Page, you’ll find an eBook sampler, containing the first four chapters of the first book in each of my four main series! Nothing to sign up for, just download and enjoy.

I offer free signed bookplates! Just send a self-addressed, stamped, business-sized envelope to Don Jones, HC 82 Box 2614, Duck Creek Village UT 84762. Include a note if you’d like your bookplate made out to someone specific. (Offer open only to US destinations.)

 

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Series

Standlone Novel

Cozy Fantasy 10 books (open-ended series) Ages 12+

Tales from the Broken Claw

More than a few travelers find themselves at the wide-open gates of North Pointe Common Towne, where the townspeople and their unusual shops are ready and waiting to help them get equipped, a little tipsy, and fully rested for their adventures. But Sam isn’t your usual adventurer—she’s looking to settle down after a career as a hard-fighting merc. And North Pointe Common Towne might just have a place for her.

A “low stakes,” non-epic fantasy powered by the smell of freshly baked bread, a cool tankard of ale, and a curiously welcoming town that holds a few closely guarded secrets.

Fantasy 3 books Ages 10+

Clara Thorn

🥇 WINNER - Young Adult - American Fiction Awards 2023

🥇 FINALIST - Fantasy (General) - American Fiction Awards 2023

Clara Thorn has spent her whole life being ordinary — moving from city to city, blending in, keeping her head down. But ordinary has an expiration date, and Clara’s is about to run out.

When her magic finally emerges at the end of 7th grade, Clara learns the truth her parents have always kept close: she’s a witch, and the human Paladins who hunt her kind are very real. What follows is a journey from the world she’s always known into Underhill — a magical dimension where witches can live freely — and into the full, astonishing weight of who she actually is.

But Clara isn’t just any witch. She’s a mathemagician, gifted with a once-in-a-generation ability to see all of magic as a swirling mass of rainbow-colored equations — and to rewrite them. In a world where the Paladins are gaining ground, hoarding mysterious holy relics and dismantling the magical Anchors that protect her people, that gift may be the only thing that turns the tide.

The Clara Thorn trilogy is a complete, three-book young adult fantasy following one girl from discovery to mastery to the fight of her life. It’s a story about belonging, identity, and what it means to finally stop hiding — told with wit, heart, and just enough magic to rewrite the rules.

Fantasy 6 books Ages 14+

stories of witchkind®

🥇 WINNER “Fantasy - General” American Fiction Awards 2023

🥇 WINNER “Fantasy” Indie Book Awards

Witchkind have always lived among us — hidden, careful, powerful. Bound by ancient forces called the Axes: Sea and Flame, Earth and Sky, Endings and Beginnings. For thousands of years, the Veil has kept their world secret. But secrets have a way of unraveling.

stories of witchkind is a complete, six-book adult fantasy series told in two interconnected trilogies, set in a richly imagined world where magic is elemental, political, and deeply personal.

The first trilogy — Adherents of the Axes — begins with Daniel Scratch, a young orphan of witchkind who is Chosen to wield the Sixth Axis: the primal force of Endings. It’s one of the most mysterious and powerful forces in existence, and Daniel wants nothing more than to use it for good. The problem is that the people who’ve held power for centuries have very different ideas about what “good” looks like.

The second trilogy — The Order of Some — shifts the lens to Finley, a runewright whose postgraduate career takes a sharp turn into something far more complicated: a secret society tasked with keeping humans dependent on witchkind’s magic, a world filling up with dangerous human innovations, and a Veil that is finally, irreversibly, beginning to fall.

Together, the two trilogies ask the same question from different angles: what does it cost to protect a world that may not deserve protecting — and what happens when you can no longer hide the answer?

Winner of Best Fantasy at the American Fiction Awards. Honored with a Kirkus Starred Review.

LitRPG 3 books (open-ended) Ages 14+

Endless Sky®

Frank Kozina didn’t set out to become a legend. He just needed a way out.

In a future where Earth’s surface belongs to trillionaires and subsistence workers like Frank scrape by on the margins, the fully immersive science-fiction RPG Endless Sky isn’t just entertainment — it’s a life worth living. Frank and his crew dove in and never looked back. Their bodies? Composted long ago. Their ambitions? Legendary.

The problem with legendary status, though, is that someone always wants to tear it down.

The Endless Sky series is a fast-moving, humor-laced LitRPG (think Ready Player One with a grittier edge and a crew that names their ship the Pretty, Pretty Princess — never let it go to a vote). At its heart, it’s about a ragtag group of digital misfits who keep finding themselves at the center of problems that are way above their level — and leveling up anyway.

Across four books, Frank and his crew navigate assassinations gone sideways, impossible worlds that shouldn’t exist in the game, a hostile AI managing a desperate migration to a new server, and a mystery older than the game itself: who were the Architects, and what did they actually build?

Part space opera, part dungeon crawl, part found-family story — with a healthy respect for Experience Points and a deep suspicion of anything calling itself a quest giver.

Finalist, Best Sci-Fi — Feathered Quill Book Awards.

Cozy Mystery 10 books Ages 14+

The Duck Creek Mysteries

Duck Creek Village, Utah sits high on Cedar Mountain, where the air is thin, the pines grow thick, and the legends have a way of turning out to be true.

The Duck Creek Mysteries are clean, wholesome adventures recommended for 7th grade and up — the kind of stories where small-town life hides surprisingly big secrets. Each book weaves together three threads that make Duck Creek unlike anywhere else: the ancient lore of the mountain itself, a grounded “cozy” mystery rooted in everyday village life, and the beloved local businesses whose owners, recipes, and hidden histories turn out to be exactly what the heroes need.

Trail-expert Finn, aspiring filmmaker Chloe, skeptical scientist Maya, and the rest of the crew didn’t set out to be detectives. But in Duck Creek, trouble has a habit of finding people — and so does community.

Whether the mystery involves a film reel buried in a split pine tree, a drowned village beneath Navajo Lake, or a legendary gold mine that may or may not be cursed, every adventure ends where it begins: with good people, a tight-knit mountain town, and the quiet conviction that the truth is worth finding.

Grab a warm scone, unfold your map, and welcome to Duck Creek.

Sci-Fi 3 books Ages 14+

The Achillios Chronicles

Five hundred years ago, someone locked a door and threw the key into the future.

In the desert city of Alabaster, thirteen-year-old Taryn has grown up within earshot of the Tower—the ancient spire at the city’s heart whose machines manage the weather, enrich the soil, and keep seventy thousand people alive in a landscape that should not support them. Everyone hears the Tower’s hum. Only Taryn can hear what it is actually saying.

But the deeper Taryn goes—into the Tower’s sealed archives, into the records of the planetary network his ancestors built, into the truth of why Alabaster exists at all—the more he understands that the locked door was not just a precaution against human ambition.

It was a warning. Achillios was not settled. It was a refuge.

Superhero 3 books Ages TBD

The Prime Wave Accounting

The universe runs on the Prime Wave. Michael’s job is to keep it clean.

He’s been burning worlds for longer than Earth has had oceans — seventy-two thousand of them, one after another, each one a necessary correction to a design flaw he didn’t create. It’s not cruelty. It’s accounting.

World 72,664 is the one that breaks the math.

The Prime Wave Accounting is a trilogy about a burnt-out god, a city full of exhausted heroes, and what happens when the most dangerous thing in the universe decides, for the first time, to give a damn.

Speculative Fiction Standalone book Ages 14+

A House of Forgotten Quests and the Dragons That Lie Within

Dr. Alistair Finch studies failure. As an archivist of lost causes, his life is defined by apathy and safe choices—making him the perfect inheritor of Veridian Keep, a sprawling, dilapidated Victorian mansion that feels like a tomb.

The house, Alistair soon discovers, is an eternal prison for the world’s most catastrophic mistakes: the Forgotten Quests. Haunted by a handful of uncanny, long-term boarders, the Keep serves as a psychic sinkhole, sealing away the only force capable of true change—the Dragons, creatures of pure courage and creation.

A young Dragon named Ignis is fading, poisoned by the world’s pervasive inertia. Alistair, the most reluctant of heroes, must now delve into the archives of failure, physically shifting the House through time to solve the ancient, hidden mistakes of his tenants.

To free a Dragon, Alistair must first confront the ultimate forgotten quest: his own. And if he fails, the most dangerous thing in the world—Apathy—will win.

Fantasy Standalone book Ages 14+

The Never: A Tale of Peter and the Fae

When the ancient Under Hill home of the Fae is infected with the Rot, they’re left with an unpleasant choice: die in one last, great stand, or escape to the Human world.

A world they once knew, but where they no longer belong. A modern world, where Cold Iron surrounds and poisons magical beings.

The Fae Queen reluctantly chooses exile, and she and her people abandon their magical castles, ancient glens, timeless forests, and centuries of power and tradition. They come into a bleak land bereft of magic and wonder, and begin to hunker down in the Human world’s hidden places. The once-proud Fae resentfully begin a life of poverty, anonymity, and fear. But one small group of Fae, accustomed to tinkering with the fabric of the universe, begin to develop an idea.

An idea that will either give them a new world to live in, or wipe them completely from existence. An idea that could preserve them, or end them forever. An idea that requires the help of a young child’s boundless imagination. An idea that will take them into the Never, a place forbidden and inimical to their kind.

It’s a story that you think you know, but you’ve only ever heard a small part of it. A story that starts long before those three children flew in, and that has its epic conclusion long after they’ve gone.

Supernatural Standalone book Ages 15+

Bob Constantine

Bob Constantine (no relation to the other Constantine you may have heard of) is a down-on-his-luck exorcist-for-hire. Nondenominational. He roams from town to town, from city to city, inexorably drawn to the homes, businesses, and even places of worship that have become temporal homes for terrifying, malevolent spirits. Poltergeists. Screaming Mimis. Apparitions. Banshees.

You see, Bob is one of the rarest of humans: a necropath, with the talent to see and communicate with the spirits of the dead. And demons, obviously. Demons are real, by the way. Bob should know, as he’s had once chasing him since his powers first manifested when he was a teen—hence the roaming.

Except… Bob’s got a bit of a secret, and it’s not just that he can talk to ghosts. Turns out all the hauntings he’s been exorcising… might be… um… his fault. Sort of.

Sci-Fi Standalone book Ages 16+

Imperium Galactica

The galaxy runs on a lie.

For three hundred years, Imperial City has moved between the stars and Janna Chadrac has controlled it absolutely — because she alone commands the Fold, and the Fold requires Leaf, and she controls the Leaf. The Imperium is built on this fact. Every House, every Guild, every world depends on it.

It is not a fact.

Kaiden Kentur is the second child of a newly elevated House, sent to live among Imperial City’s hostage heirs while his family governs a system everyone else wants. He is nineteen, trained, and slowly becoming aware that the voices arriving in the back of his mind are not instinct. That the abilities he’s been explaining to himself as intuition are something older, rarer, and far more dangerous. That the conspiracy that shaped him has been running longer than he has been alive, and that the woman on the throne has been running her own conspiracy longer still.

A story of power, deception, and the cost of understanding how both actually work.

copyright © 2026 Don Gannon-Jones.